This page compares building a rendering engine with licensing udSDK. For the GPU infrastructure comparison, see the homepage.
Select Your Vertical
Most GIS platforms serve point cloud data as pre-tiled LOD pyramids or not at all. Both approaches compromise the data. udSDK renders full-resolution data on any hardware already in a GIS operator's fleet: no tile pre-processing, no GPU, no storage multiplication.
Your company's WACC (%)
"Extend" activates GPU infra, processing, and storage costs; reduces build FTE by the open-source reduction factor.
Tier: Scale · $110/seat · minimum annual contract $10,000
Auto-calculated from Pricing Matrix. See Advanced Assumptions to override.
Range $100K–$300K. Complex Esri/Bentley/Trimble stacks may reach $300K.
Enter $0 if running on existing servers.
TCO Results
Worked example: 2,000-seat GIS & Spatial team, 3-year analysis (illustrative)
Annual Saving
$275,000
45.8% reduction in total cost
Payback Period
6.5 months
to recover integration cost
3-Year Total Saving
$825,000
NPV: $708,702
Licensing udSDK at 2,000 seats saves your organisation an estimated $275,000 a year, or $825,000 over 3 years (NPV $708,702), in engineering and infrastructure cost. Integration cost is recovered in 6.5 months.
All cost assumptions are sourced from industry benchmarks and Nuclideon's own build history. Pricing from the udSDK Pricing Model, effective April 2026. Complex integrations into Esri, Bentley, or Trimble stacks may reach $300K and 18 months. Adjust the integration cost input to reflect your platform. Nuclideon will provide a project scoping estimate on request. v1.0 | April 2026